↑Programmieren in Rust
use sdl2::{pixels::Color, rect::Rect}; use sdl2::{event::Event, keyboard::Keycode}; use std::{time::Duration, thread::sleep}; type Error = Box<dyn std::error::Error>; pub fn main() -> Result<(), Error> { let sdl_context = sdl2::init()?; let video_subsystem = sdl_context.video()?; let window = video_subsystem.window("Fenster", 960, 600) .position_centered().build()?; let mut canvas = window.into_canvas().build()?; canvas.set_draw_color(Color::RGB(0, 0, 0)); canvas.clear(); canvas.set_draw_color(Color::RGB(255, 255, 255)); canvas.fill_rect(Rect::new(20, 20, 10, 10))?; canvas.present(); let duration = Duration::from_millis(100); let mut event_pump = sdl_context.event_pump()?; 'running: loop { for event in event_pump.poll_iter() { match event { Event::Quit{..} | Event::KeyDown{keycode: Some(Keycode::Escape), ..} => { break 'running }, _ => {} } } sleep(duration); } Ok(()) }